The Chaos Gambit
Shadow Wars: Codex II
The fate of the Shadow War hangs in the balance …
The Night of the Burning Sky has brought bitter ashes. Victory is further away than they hoped—and danger is closer than they feared.
Nensela
The key to her prophecy lies far from Rasena Valentis, in a place where her allies find their every move watched and their every step dogged by an enemy more treacherous than any they faced before.
The Dryads
For thousands of years they have protected the world from the Shadows. Now, one by one, their groves are weakened, poised to fall. Dryads are carried off, for reasons unknown, by sorcerers wielding powers they should not possess.
Alia Ironwing
In pursuit of the abducted dryads, Watch-Huntress Alia Ironwing faces a deadly complication: Flayers have returned to Lyrcania. Otherworldly invaders known only by the trail of their dead, the flayers threaten her efforts to rescue the dryads and discover who—or what—is trying to destroy them.
The City of the Magi
The answers they seek lie within the walls of Elamis, famously known as the City of the Magi. But Elamis will prove to either be their salvation … or the beginning of the world’s end. Time grows short and the shadows grow long. In the race to stop a prophecy, the threads of fate must be undone.